Difference between revisions of "Immutable Issues: Money and Time"

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*'''Money.''' Even though this is a do-it-yourself hobby, it is not inexpensive to get involved in it. In fact, it can be unbelievably ''expensive'' if you're not careful. This hobby is addictive in the sense that you'll always be able to justify the need to add another string of lights here or there, or that you need another dozen extension cords, or that you need another roll of duct tape or another bag of a thousand zip ties... and the expenses creep up on you $10 or $20 at a time. Before you get started, determine how much money you can afford to spend, and then double that figure because that's a bit more realistic as to what it truly will be. The first year is one of the most expensive because you need to acquire not only the lights, but the tools and infrastructure materials you'll need to control them -- the extension cords, control cabling, controllers, USB adapters, etc. A good guideline to follow is to '''start small.''' Plan a display of perhaps only 8 or 16 channels, get some experience in how the equipment works and how to connect it together, how to design sequences and how to solve basic construction and mounting issues because these things are the building blocks of the whole hobby. Starting small will also limit your financial exposure.
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*'''Money.''' Even though this is a do-it-yourself hobby, it is not inexpensive to get involved in it. In fact, it can be unbelievably ''expensive'' if you're not careful. This hobby is addictive in the sense that you'll always be able to justify the need to add another string of lights here or there, or that you need another dozen extension cords, or that you need another roll of duct tape or another bag of a thousand zip ties... and the expenses creep up on you $10 or $20 at a time. Before you get started, determine how much money you can afford to spend, and then double that figure because that's a bit more realistic as to what it truly will be. The first year is one of the most expensive because you need to acquire not only the lights, but the tools and infrastructure materials you'll need to control them -- the extension cords, control cabling, controllers, USB adapters, etc. '''A good guideline to follow is to start small.''' Plan a display of perhaps only 8 or 16 channels, get some experience in how the equipment works and how to connect it together, how to design sequences and how to solve basic construction and mounting issues because these things are the building blocks of the whole hobby. Starting small will also limit your financial exposure.
  
 
*'''Time.''' Most beginners underestimate the amount of time this hobby can (and will) take. Experienced DIYers in this hobby often start planning their shows a year in advance. Sometimes construction and sequencing for a very complex, single prop can take two years ''or more''. The DIYer in this hobby is by nature an inventor who's going by the seat of his pants because there's not a one-size-fits-all kit you can buy. Building the electronics is one small part of it and one usually becomes quite proficient in electronic assembly rather quickly. Stringing wires takes more time than you'd imagine. Figuring out how to get control wires from your computer to the controllers takes some planning and thought -- and sometimes may include drilling holes through concrete walls. But universally, most DIYers in this hobby agree that the most time-consuming activity is designing the control sequences on your computer and matching them to music. For every minute of audio, you can easily spend two or three ''hours'' deciding what lights you want to turn on or off, and how quickly, and how bright or dim you want them to be. It sounds silly, but this is the ''artful'' part of the hobby. This is the part that brings smiles to your viewers and what makes you really proud of what you've created. So if you decide you want to have five sequences and five songs in your show, consider that it will probably run about 12-15 minutes. And sequencing that much time can easily take an ''entire week''.
 
*'''Time.''' Most beginners underestimate the amount of time this hobby can (and will) take. Experienced DIYers in this hobby often start planning their shows a year in advance. Sometimes construction and sequencing for a very complex, single prop can take two years ''or more''. The DIYer in this hobby is by nature an inventor who's going by the seat of his pants because there's not a one-size-fits-all kit you can buy. Building the electronics is one small part of it and one usually becomes quite proficient in electronic assembly rather quickly. Stringing wires takes more time than you'd imagine. Figuring out how to get control wires from your computer to the controllers takes some planning and thought -- and sometimes may include drilling holes through concrete walls. But universally, most DIYers in this hobby agree that the most time-consuming activity is designing the control sequences on your computer and matching them to music. For every minute of audio, you can easily spend two or three ''hours'' deciding what lights you want to turn on or off, and how quickly, and how bright or dim you want them to be. It sounds silly, but this is the ''artful'' part of the hobby. This is the part that brings smiles to your viewers and what makes you really proud of what you've created. So if you decide you want to have five sequences and five songs in your show, consider that it will probably run about 12-15 minutes. And sequencing that much time can easily take an ''entire week''.

Revision as of 07:46, 13 March 2015

  • Money. Even though this is a do-it-yourself hobby, it is not inexpensive to get involved in it. In fact, it can be unbelievably expensive if you're not careful. This hobby is addictive in the sense that you'll always be able to justify the need to add another string of lights here or there, or that you need another dozen extension cords, or that you need another roll of duct tape or another bag of a thousand zip ties... and the expenses creep up on you $10 or $20 at a time. Before you get started, determine how much money you can afford to spend, and then double that figure because that's a bit more realistic as to what it truly will be. The first year is one of the most expensive because you need to acquire not only the lights, but the tools and infrastructure materials you'll need to control them -- the extension cords, control cabling, controllers, USB adapters, etc. A good guideline to follow is to start small. Plan a display of perhaps only 8 or 16 channels, get some experience in how the equipment works and how to connect it together, how to design sequences and how to solve basic construction and mounting issues because these things are the building blocks of the whole hobby. Starting small will also limit your financial exposure.
  • Time. Most beginners underestimate the amount of time this hobby can (and will) take. Experienced DIYers in this hobby often start planning their shows a year in advance. Sometimes construction and sequencing for a very complex, single prop can take two years or more. The DIYer in this hobby is by nature an inventor who's going by the seat of his pants because there's not a one-size-fits-all kit you can buy. Building the electronics is one small part of it and one usually becomes quite proficient in electronic assembly rather quickly. Stringing wires takes more time than you'd imagine. Figuring out how to get control wires from your computer to the controllers takes some planning and thought -- and sometimes may include drilling holes through concrete walls. But universally, most DIYers in this hobby agree that the most time-consuming activity is designing the control sequences on your computer and matching them to music. For every minute of audio, you can easily spend two or three hours deciding what lights you want to turn on or off, and how quickly, and how bright or dim you want them to be. It sounds silly, but this is the artful part of the hobby. This is the part that brings smiles to your viewers and what makes you really proud of what you've created. So if you decide you want to have five sequences and five songs in your show, consider that it will probably run about 12-15 minutes. And sequencing that much time can easily take an entire week.